Mr.Pepper Shader (starting from XL8.2)
Difference map (Normal map)
Displacement map You load the displacement map simply into the channel. Strength 100% and as type “Intensity (Centered)” is exactly correct. Mr.Pepper produced a txt file with the same name as the DisplcacementMap. This contains the calculated height. Of course you can switch on also for sub polygon displacement. Then you do not need however the normal map. Also thereby the render time and the storage requirement increase. GI simulation This gray tone texture shows the lighting of the object. You can mix these directly in Cinema with the original texture. Or you multiplies both textures in a PhotoShop and puts the new texture into the color channel.
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